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Fallen Angel

Creature Vocals Design

Boss Combat Sound Design

On Fallen Angel I was in charge of creating a majority of combat sound for the bosses of the game, designing vocals for different characters, ​area ambiances, and a handful of other small assets.  The game was a ton of fun to work and it really let me sharpen my sci-fi sound design skills!

 

In the video on the left, I go through my process of how I tackled the creature vocals of one of my favorite bosses from the game!  The video on the right is an explanation of how I created the assets for all of the combat actions for the boss Archangel Michael.  

Fallen Angel Cinematic Trailer

I also sound designed the entire cinematic trailer for Fallen Angel!  I absolutely loved just being able to let loose and make some cool anime combat sounds for Lucifer in this trailer.  It was a refreshing change of pace to be able to work on something linear after finishing up all of my sound assets for the game.

Buddy Simulator 1984

Buddy Simulator 1984 Gameplay

BUDDY SIMULATOR DESCRIPTION

SnakeyBus

For Snakeybus I was contracted to write a piece of music for their soundtrack.  It was an incredibly fun and relaxing experience writing some chill, laid-back music for Stovetop Studios's hilarious game.  The game was a perfect fit for the music I was writing and I couldn't be happier with how the song turned out!

Froot Fite

Froot Fite is a fruit themed brawler where you need to watch your back!  I was in charge of all the audio for Froot Fite including asset creation, music, and Wwise integration and implementation.  It was really creatively fulfilling to be in charge of all the aspects of the audio since I was able to be as flexible or rigid with my design as I wanted to.  My favorite part was being able to design sounds with the full knowledge of how they would be implemented since I was also in charge of implementation.  

The music for Froot Fite another really fulfilling endeavor for this project as I had to tackle the challenge of making upbeat combat music without it coming across as too intense or too silly.  I ended up creating a combat theme for each character in the game based on their designs and stats.  I took a lot of inspiration from some game soundtracks like Ape Escape and Monsters Ate My Birthday Cake which were so interesting to dissect and learn from!  

Sashimi Slammers

Sashimi Slammers Gameplay

Sashimi Slammers is an alternative controller fighting game where each player punches an actual rubber fish to control their player.  I was in charge of all the audio for Sashimi Slammers and it was an absolute blast to work on!  It was a fun challenge to figure out how to tailor the audio to cut through the sound of people punching their fish!  I loved the idea of this game right from the start and I've loved being a part of the team as we've shown the game around multiple festivals around the United States and even internationally in Belgium!

Overtime

OVERTIME Gameplay

OVERTIME is an alternative controller game that follows the story of two rival basketball teams.  I was in charge of all the audio for OVERTIME and got to work with professional musicians to create a full soundtrack for the game!  We were able to show OVERTIME at multiple festivals around the United States and even showcased at Alt.Ctrl.GDC in 2019!

Dreaming with the Fishes

Dreaming with the Fishes is a short 2D platformer made completely by me!  I'd always wanted to make a platformer ever since entering into game development work and I was super happy to finally be able to make that dream of mine happy.  It was a completely new experience for me to be in charge of every aspect for a game so it was a bit intimidating at first to nail down an art and sound style, but I couldn't be happier with what I ended up making!

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